Monday 12 December 2011

"The enormous controversy surrounding violent video games has been fuelled by conflicting claims about the nature of their content and the relationship between game use and hostility."
Violent virtual video games and hostile thoughts. (2004, September 1). Journal of Broadcasting & Electronic Media, 1, 1.

“violence has been a subject in literature and the arts since the beginning of human civilization.”
Marketing Violent Entertainment to Children: A Review of Self-Regulation and Industry Practices in the Motion Picture, Music Recording & Electronic Game Industries, Appendix A - "A Review of Research on the Impact of Violence in Entertainment Media" (Sept. 2000);

“satisfies some basic human needs. The adrenalin rush, the satisfactions of imagination, fantasy, and vicarious adventure, probably explain why millions of nonviolent people enjoy violent entertainment.”
Ibid

“because the mass media presents violence in so many different ways (news, sports, action movies, cartoons, horror movies, documentaries, war stories with pacifist themes), it is particularly difficult to generalize about its impact. Even social scientists who believe that violent entertainment has adverse effects don't agree on what kinds of violent images or ideas are harmful.”
Jonathan Freedman, Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence (2002).

“violent video games might actually serve as a substitute for violent crime — that is, people who are likely to commit violent crimes might be able to get their violence "fix" by playing video games instead of committing crimes.”
Video Games and Violence - Art Carden - Mises Daily. (n.d.). Ludwig von Mises Institute - Homepage. Retrieved January 31, 2011, from http://mises.org/daily/3528




“There is a mechanism, usually called ‘identification’, which makes viewers of ‘violence’ vulnerable to it – such that it thereby becomes a ‘message’ by which they are invaded and persuaded.”
http://www.englishandmedia.co.uk/mm/subscribers/downloads/archive_mm/_mmagpast/Cat%20of%20violence.html Categories of violence

"Tell me what you eat and I shall tell you what you are"
http://www.vision.org/visionmedia/article.aspx?id=759 Our Appetite for Aggression

“many narratives have depended on violence and it is clear that violence in fictions gives pleasure to the audience”
Clark, V. (2007).

“shape young people’s attitudes and actions than do parents or teachers, thus replacing them as educators, role model and the primary sources of information about the world and how to behave in it.”
http://www.vision.org/visionmedia/article.aspx?id=457 Our Appetite for Aggression

“violent entertainment may offer viewers – especially young males – a way to explore their violent tendencies without hurting anyone.”
http://www.enotes.com/media-violence-problem-article Is Media Violence a Problem?

“media violence is a catharsis which may actually help reduce aggression”
Ibid

“reveal an extensive presence of violence in modern media”
http://psi.sagepub.com/content/4/3/81.short?rss=1&ssource=mfc The Influence of Media Violence on Youth

“children and youth spend an inordinate amount of time consuming violent media”
http://digiplay.info/node/2778 The influence of media violence on youth

“it’s not about censorship but it’s about protecting our children”
http://www.guardian.co.uk/politics/2009/nov/09/labour-mps-call-of-duty-modern-warfare Labour MPs clash over Call of Duty: Modern Warfare 2 game

“males are more attracted to violent imagery than females are”
http://www.vision.org/visionmedia/article.aspx?id=457 Our Appetite for Aggression

children’s exposure to violence in the mass media, particularly at young ages, can have harmful lifelong consequences”
http://www.enotes.com/media-violence-problem-article Is Media Violence a Problem?

“media violence may not make children violent, but it may teach them that violence is a normal way of solving problems
http://www.enotes.com/media-violence-problem-article Is Media Violence a Problem?

if something is repeated often enough it will tend to be believed and remembered
Burton, G. (1990).

“children replicate the behaviour they view”
http://www.englishandmedia.co.uk/mm/subscribers/downloads/archive_mm/_mmagpast/St_Vdogms.html Studying videogames

“if they want to steal a car, they steal a car in the game instead of in the real world”
http://www.englishandmedia.co.uk/mm/subscribers/downloads/archive_mm/_mmagpast/mm28_diploma_censor.html Diploma – the c-word: censoring the media?

“don’t know what we’re feeding our kids’ minds.”
http://www.vision.org/visionmedia/article.aspx?id=457 Our Appetite for Aggression

Wiki

“Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognitions”
Anderson, C.A., & Bushman, B.J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect,
“Violent video games are like peanut butter,” said Ferguson. “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.
^ "Violent Video Games May Increase Aggression in Some But Not Others, Says New Research". apa.org. American Psychological Association. Retrieved 27 September 2011.
“Violent video games may have even stronger effects on children's aggression because (1) the games are highly engaging and interactive, (2) the games reward violent behavior, and because (3) children repeat these behaviors over and over as they play (Gentile & Anderson, 2003)”
^ American Psychological Association. "Violent Video Games — Psychologists Help Protect Children from Harmful Effects".
“Psychologists have found that when parents limit the amount of time as well as the types of games their children play, children are less likely to show aggressive behaviors”
ibid
"He wanted to find out if it was as easy in real life to rob a taxi as it was in the game.
Reed, Jim (August 4, 2008). "Thailand bans Grand Theft Auto IV". Newsbeat (BBC). Retrieved February 25, 2010.
“In the past 30 years, video games have had a major impact on how people spend their leisure time”
Thomas A. Kooijmans. Effects of Video Games on Aggressive Thoughts and Behaviors During Development Rochester Institute of Technology. December 2004
“The majority of research thus far has been on the negative effects of video games, mostly due to the violence contained within”
Ibid
“Koojimans determined that the Pac Man and Super Mario Brothers video games were violent…because they involved the obvious destruction of objects through physical means of smashing, punching, eating, and so on.”

Are We Talking About the Same Violence?
Ibid
exposure to violent media reinforces and increases aggressive tendencies that already exist in an adolescent

Are We Talking About the Same Violence?
Ibid

“The general aggression model claims that violent video games desensitize people to aggression”
Video Game Violence and the Emerging Psychopath
ibid

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